Ammo
-
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Ammo
Summary (a quick, 2-3 sentence summary): Im hoping this doesnt fall under weapons, cause it not a weapon, but idk... I think they should add ammo boxes that say the RO gives out to marines, for guns like the Pulse rifle and the submachine gun. (Shotgun already got boxes)
Benefits (How this will benefit the server and game as a whole): This would take pressure off RO's having to send down ammo. The people who have the ammo boxes can just leave them in a room in FOB or something, and when a marine runs out of ammo, they can go and load there magazines up. Also it would help with the amount of magazines left around.
Details (Description of how you think this would work, the benefits, etc): Like i said, just have like Boxes for each gun that uses magazines. When marine needs ammo, they can click their empty magazine onto the box and it will be fully reloaded. They could add a timer if they wanted to, like the 'You begin filling you magazine with ammunition.
Benefits (How this will benefit the server and game as a whole): This would take pressure off RO's having to send down ammo. The people who have the ammo boxes can just leave them in a room in FOB or something, and when a marine runs out of ammo, they can go and load there magazines up. Also it would help with the amount of magazines left around.
Details (Description of how you think this would work, the benefits, etc): Like i said, just have like Boxes for each gun that uses magazines. When marine needs ammo, they can click their empty magazine onto the box and it will be fully reloaded. They could add a timer if they wanted to, like the 'You begin filling you magazine with ammunition.
- Casany
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Re: Ammo
And so it isn't OP each box only has 500 bullets and tgere are only 2
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- Doc
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Re: Ammo
I actually give this a +1. I don't think it should be infinite, but rather function like the power-pack on a much larger scale. Cargo would be able to order one or two 500-round boxes that could be dragged around on the surface and used to refill magazines on the fly. I also agree with the timer, meaning a marine won't be able to just sit there and spam all 500 rounds by immediately reloading magazines as soon as they empty. This allows more strategy on a team scale rather than individual inventory management- which will still matter, because knowing the marine team, I doubt these will get far without being lost to mismanagement or a rush.
EDIT: Casany ninja'd me on most of my points...
EDIT: Casany ninja'd me on most of my points...
- Renomaki
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Re: Ammo
So, boxes of unsorted bullets that you can use to refill your empty mags?
Seems like a decent idea, would encourage marines to save their magazines to refill them later on the field, rather than having to waste time hefting it back to the sully (which most marines don't even bother to do).
Seems like a decent idea, would encourage marines to save their magazines to refill them later on the field, rather than having to waste time hefting it back to the sully (which most marines don't even bother to do).
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- Butterrobber202
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Re: Ammo
I see no issue as long as it has a defined limit
+1
I can see Marines wasting ammo on each other to get to the Ammo Box
+1
I can see Marines wasting ammo on each other to get to the Ammo Box
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- Monoo
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Re: Ammo
+1
Way back in ye old pre alpha we had ammo boxes. They served a slightly different purpose, but they kept squads working together; they had something they were all invested in protecting.
Way back in ye old pre alpha we had ammo boxes. They served a slightly different purpose, but they kept squads working together; they had something they were all invested in protecting.
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- Derpislav
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Re: Ammo
I suggested this so many times and it got shot down HARD because "lol logistics in an arcade game are you retarded?"
If this, being completely identical to my suggestions, gets approved, I will rage.
+1.
If this, being completely identical to my suggestions, gets approved, I will rage.
+1.
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- Derpislav
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Re: Ammo
Bump.
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- KingKire
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Re: Ammo
+1. I think it is a little silly that the RO is ordering 6 clips of ammo at a time instead of bulk amounts of ammo. The only problem that might pop up is what if all the spare magazines are gone, to which i guess we should have a empty magazine crate maybe? idk, spitballing
I found this cool sprite online that we could easily rip off of. Im thinking its from an old ss13 mod or something so nobody but loser[/s] are gonna care. Anywho, if it had to be put in:
Mk2 Ammo Crate: 2[x] pts
refills (X) magazines until it becomes an empty crate.
counts as a large object/ can only be held in hand.
object does not block mobs.
clicking on an ammo crate with a partially empty magazine: "You proceed to load in loose rounds to your magazine"
(player stands still for 5 seconds to load ammo, must stay still, assumption that there is a speed loader present in the ammo crate to assist in speedy ammo loading)
description:
This is an ammo crate for the Mk 2 rifle, it currently looks (Filled, half empty, almost empty, empty) of loose Mk2 rounds.
Also, whenever i think of a squad reloading, i always think of this:
Movie was okay but this clip was on-point, lets bring it into CM!
I found this cool sprite online that we could easily rip off of. Im thinking its from an old ss13 mod or something so nobody but loser[/s] are gonna care. Anywho, if it had to be put in:
Mk2 Ammo Crate: 2[x] pts
refills (X) magazines until it becomes an empty crate.
counts as a large object/ can only be held in hand.
object does not block mobs.
clicking on an ammo crate with a partially empty magazine: "You proceed to load in loose rounds to your magazine"
(player stands still for 5 seconds to load ammo, must stay still, assumption that there is a speed loader present in the ammo crate to assist in speedy ammo loading)
description:
This is an ammo crate for the Mk 2 rifle, it currently looks (Filled, half empty, almost empty, empty) of loose Mk2 rounds.
Also, whenever i think of a squad reloading, i always think of this:
Movie was okay but this clip was on-point, lets bring it into CM!
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...
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for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- MrJJJ
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Re: Ammo
This already used to exist, the one below the above one, it was simply like a backpack that couldn't be carried on the back and carry a fuckton of ammo, which i loved when i ran out of ammo in the middle of combatKingKire wrote: tw97VTl.png
- XenonDragneel
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Re: Ammo
We used to have a Ammo box in pre-alpha... I have no idea what happen
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