Fixing B I G R E D

User avatar
Sad_Corn
Registered user
Posts: 306
Joined: 19 Nov 2016, 19:40
Byond: SadCorn

Fixing B I G R E D

Post by Sad_Corn » 19 Nov 2016, 20:15

Summary (a quick, 2-3 sentence summary):
Well, Big Red is a map that was tested in 11/19, and man, it was worst than the old ice map. The mag is SO massive, lot of useless space, massive lag ammount i high pop, etc.
Benefits (How this will benefit the server and game as a whole):
Big Red is almost finished, could be a good map to cycle with LV 624, making the CM less boring.
Details (Description of how you think this would work, the benefits, etc):
Mappers just need to cut that big massive map, for like, a half? Well, now, it has the biggest corridors that i have ever seen, lots of useless rooms, well, a WHOLE lot of problems, but fixing the size of the map could actually fix the majority of problems.
Implementation (Optional, if you have an idea how to implement it):
Remaping

PS: I KNOW THE MAP IS UNDER DEVELOPMENT.
On May 17, 2016, a group of farmers dug up the diary of an ear of corn named Watson. Here are his entries.

Day 76:
They took Lawrence, dear god Lawrence... They ripped him off the stalk and smeared him in butter, just like Tyler and Jodie. They shipped him off to the popcorn factory...
I wonder what his wife will say.

Day 120: My brother says the VEGANS are protesting for more anti-meat bullshit. They want more of us to die. FUCKING HEATHENS.

Day 153: The ants are eating me from the inside out. They are popping out my kernels and taking them back to the nest. I feel them moving inside me. Julia says the pesticides will end our misery.

Day 300: Sweet Release. I can hear the planes flying over now. They are dropping the gas, it feels so good, sweet release-

Luiz"Mises"Buarque

User avatar
Derpislav
Registered user
Posts: 823
Joined: 10 May 2015, 09:14

Re: Fixing B I G R E D

Post by Derpislav » 19 Nov 2016, 20:21

No.
I'm required to enter at least 5 characters.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
Image

User avatar
louisloftcraft
Registered user
Posts: 105
Joined: 01 Oct 2015, 03:51
Location: Australia
Byond: Gradedgrey

Re: Fixing B I G R E D

Post by louisloftcraft » 19 Nov 2016, 20:26

Yeah, here is an idea if you are interested. You could make the levels of the map more smaller as you climb down the ladders. 1st lvl is where everything is, 2nd lvl is the tight corridors with a few pockets of rooms with items (a few treasures perhaps?)and 3rd can be the cool but small area of the Alien nest. I think this could help cut down useless space and make it feel like no space has been lost at all.

I love the Map! it's good to see a change for once in the maps.
I do miss Ice colony tho.

User avatar
Simo94
Registered user
Posts: 715
Joined: 19 Mar 2016, 19:14

Re: Fixing B I G R E D

Post by Simo94 » 19 Nov 2016, 21:00

+1, the map needs to be smaller, like 1/3 of this, every place needs to have a purpose, like LV: two option start hives for xenos, two optional FOB places for marines, a combat area in between, a path here and there for flanks and thats it, I swear the caves part of big red alone is bigger than LV like damn.
Image

User avatar
TheSpoonyCroy
Registered user
Posts: 333
Joined: 07 Dec 2015, 02:11

Re: Fixing B I G R E D

Post by TheSpoonyCroy » 19 Nov 2016, 21:13

-1 I personally disagree, honestly most of your complaints (besides the lag one) is something I like about the map. Hell I would say with the size its nearly impossible for marines to preform a metarush since fact is the hive isn't locked to the north anymore, it has multiple areas for the xenos to set up. Its large enough so patrolling is actually a thing you need to do, since it has so much area to cover.

To be honest, I find LV 624 just feels like a video game level instead of a place where you would have a colony

User avatar
Simo94
Registered user
Posts: 715
Joined: 19 Mar 2016, 19:14

Re: Fixing B I G R E D

Post by Simo94 » 19 Nov 2016, 21:43

TheSpoonyCroy wrote:-1 I personally disagree, honestly most of your complaints (besides the lag one) is something I like about the map. Hell I would say with the size its nearly impossible for marines to preform a metarush since fact is the hive isn't locked to the north anymore, it has multiple areas for the xenos to set up. Its large enough so patrolling is actually a thing you need to do, since it has so much area to cover.

To be honest, I find LV 624 just feels like a video game level instead of a place where you would have a colony
well i hope you wont mind the 6 hours rounds that will be on it
Image

User avatar
Renomaki
Registered user
Posts: 1777
Joined: 22 Jul 2016, 18:26

Re: Fixing B I G R E D

Post by Renomaki » 19 Nov 2016, 21:59

I didn't get to fight on the map, but if there is one thing I'd like fixed, it has to be the issue with comms.

Not having comms on round start is frustrating, because you just know someone is going to run off and get lost.. And due to the size, it'll be hard to get back in touch.

You really, REALLY have to preplan before going down and hope the other squads done the same, otherwise marines will just waddle around aimlessly and confused.
Sometimes, bravery comes from the most unlikely sources.

An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU

User avatar
Casany
Registered user
Posts: 1555
Joined: 06 Jun 2016, 09:18
Location: US of A
Byond: Casany
Steam: Casany

Re: Fixing B I G R E D

Post by Casany » 19 Nov 2016, 22:00

IMHO, I love the map. Its so big as to make it like an ACTUAL colony, and it is REALLY good at preventing metarush. The "usless" rooms may not have uses to you but in the COLONY setting it would make sense to have all those rooms. It gives both marines and aliens ample places to build FOBs and hives! Yes, long rounds will happen but that only weeds out the impatient. Besides, at most these rounds would probably last 3 hours because of xeno aggression. anyway, a BIG OLE -1
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"

"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP

User avatar
TheSpoonyCroy
Registered user
Posts: 333
Joined: 07 Dec 2015, 02:11

Re: Fixing B I G R E D

Post by TheSpoonyCroy » 19 Nov 2016, 22:04

Simo94 wrote:-snip-
Let see the first test for big red was around 3 hours long. To be honest longer rounds aren't foreign to Lv 624 either. I have found 5 rounds that lasted for 5 hours, 4 hours - 25 rounds (this spanning from August 21)

User avatar
Simo94
Registered user
Posts: 715
Joined: 19 Mar 2016, 19:14

Re: Fixing B I G R E D

Post by Simo94 » 19 Nov 2016, 22:16

the long rounds are usually when its equal or marines winning, thats another issue i see with this map, i cant see marines winning anytime soon, specially with those perfectly sized hallways for crushers boilers, if a xeno major is taking 3hours can u imagine equal or xeno staling?
Image

User avatar
NescauComToddy
Posts: 598
Joined: 18 Nov 2016, 19:00
Location: Sao Paulo
Byond: NescauComToddy

Re: Fixing B I G R E D

Post by NescauComToddy » 19 Nov 2016, 22:51

Welp I just agree with the lag fixing that certainly it is going to get fixed when the map gets launched.I Love the ideia of a giant map,it is a challenge to not get lost and get raped by huggers.Now I dont like the corridors,they are a giant mess to everyone.
Peter.

Man'sur, The Victorious', Cetanu's Al'nagara.

Retired staff (moderator).

User avatar
Eenkogneeto
Registered user
Posts: 536
Joined: 14 Aug 2016, 02:44

Re: Fixing B I G R E D

Post by Eenkogneeto » 19 Nov 2016, 23:01

I disagree about lack of metarush, Most ayys dont know how to leave the underground if not to biodome, I'm not even sure there IS a way available to them as fast as biodome, Im sure maps would help alleviate that though.
i think that 99% of the time hive will be biodome because its the only place guranteed to spawn with monkeys, it has open spaces and you can weed the entire thing.
Image

User avatar
Sad_Corn
Registered user
Posts: 306
Joined: 19 Nov 2016, 19:40
Byond: SadCorn

Re: Fixing B I G R E D

Post by Sad_Corn » 19 Nov 2016, 23:28

TheSpoonyCroy wrote:-1 I personally disagree, honestly most of your complaints (besides the lag one) is something I like about the map. Hell I would say with the size its nearly impossible for marines to preform a metarush since fact is the hive isn't locked to the north anymore, it has multiple areas for the xenos to set up. Its large enough so patrolling is actually a thing you need to do, since it has so much area to cover.

To be honest, I find LV 624 just feels like a video game level instead of a place where you would have a colony
Yes, i see your point, but i don't see how to fix the lag removing all the massive size and useless things. Now, i literally have a 2 secs delay while walking, literally impossible to hunt as runner/hunter. If there is a way to keep the map running smooth, even at high pop, but i think that there isn't a way at all.
On May 17, 2016, a group of farmers dug up the diary of an ear of corn named Watson. Here are his entries.

Day 76:
They took Lawrence, dear god Lawrence... They ripped him off the stalk and smeared him in butter, just like Tyler and Jodie. They shipped him off to the popcorn factory...
I wonder what his wife will say.

Day 120: My brother says the VEGANS are protesting for more anti-meat bullshit. They want more of us to die. FUCKING HEATHENS.

Day 153: The ants are eating me from the inside out. They are popping out my kernels and taking them back to the nest. I feel them moving inside me. Julia says the pesticides will end our misery.

Day 300: Sweet Release. I can hear the planes flying over now. They are dropping the gas, it feels so good, sweet release-

Luiz"Mises"Buarque

User avatar
Sad_Corn
Registered user
Posts: 306
Joined: 19 Nov 2016, 19:40
Byond: SadCorn

Re: Fixing B I G R E D

Post by Sad_Corn » 19 Nov 2016, 23:30

Eenkogneeto wrote:I disagree about lack of metarush, Most ayys dont know how to leave the underground if not to biodome, I'm not even sure there IS a way available to them as fast as biodome, Im sure maps would help alleviate that though.
i think that 99% of the time hive will be biodome because its the only place guranteed to spawn with monkeys, it has open spaces and you can weed the entire thing.
Yes, will take months to every single alien figure out how to navigate on that massive map
On May 17, 2016, a group of farmers dug up the diary of an ear of corn named Watson. Here are his entries.

Day 76:
They took Lawrence, dear god Lawrence... They ripped him off the stalk and smeared him in butter, just like Tyler and Jodie. They shipped him off to the popcorn factory...
I wonder what his wife will say.

Day 120: My brother says the VEGANS are protesting for more anti-meat bullshit. They want more of us to die. FUCKING HEATHENS.

Day 153: The ants are eating me from the inside out. They are popping out my kernels and taking them back to the nest. I feel them moving inside me. Julia says the pesticides will end our misery.

Day 300: Sweet Release. I can hear the planes flying over now. They are dropping the gas, it feels so good, sweet release-

Luiz"Mises"Buarque

User avatar
LordLoko
Registered user
Posts: 830
Joined: 16 Oct 2014, 13:35

Re: Fixing B I G R E D

Post by LordLoko » 20 Nov 2016, 09:33

Casany wrote:IMHO, I love the map. Its so big as to make it like an ACTUAL colony, and it is REALLY good at preventing metarush. The "usless" rooms may not have uses to you but in the COLONY setting it would make sense to have all those rooms. It gives both marines and aliens ample places to build FOBs and hives! Yes, long rounds will happen but that only weeds out the impatient. Besides, at most these rounds would probably last 3 hours because of xeno aggression. anyway, a BIG OLE -1
Very big +1 for this post, big red ACTUALLY looks like a colony, you fell immersed, Lazaru's landing has a FITNESS ROOM connect to the SCIENCE DEPARTMENT for fucks sake.

I have the things I want changed:
  1. I want the distances between domes shortned so we can have more interior figthing where it's less deadly because of huggers, we will also explore more the buildings and see the work of the devs *wink wink nudge nudge*
  2. CHANGE THE POD'S LOCATION, the pod isn't supposed to be "bus n°2", we have two alternative ways of transport not to transport more people, but to have ALTERNATIVE LANDING SPOTS, that has been the philosophy behind having two shuttles even before Apophis took control of the server, it's stupid to the pod land IN THE SIDE of the rasp, make it land on the south of the colony at the open or something
My name is Ulysses Skyfall, but people call me "Meat".
Check out my dossier page

Image
Image

Image

I don't play CM, currently in a break.

User avatar
Casany
Registered user
Posts: 1555
Joined: 06 Jun 2016, 09:18
Location: US of A
Byond: Casany
Steam: Casany

Re: Fixing B I G R E D

Post by Casany » 20 Nov 2016, 09:49

LordLoko wrote:[*]CHANGE THE POD'S LOCATION, the pod isn't supposed to be "bus n°2", we have two alternative ways of transport not to transport more people, but to have ALTERNATIVE LANDING SPOTS, that has been the philosophy behind having two shuttles even before Apophis took control of the server, it's stupid to the pod land IN THE SIDE of the rasp, make it land on the south of the colony at the open or something[/list]
interestingly enough, the pod lands in cargo, far away from the rasp landing area
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"

"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP

User avatar
LordLoko
Registered user
Posts: 830
Joined: 16 Oct 2014, 13:35

Re: Fixing B I G R E D

Post by LordLoko » 20 Nov 2016, 09:54

Casany wrote:interestingly enough, the pod lands in cargo, far away from the rasp landing area
Thank you for correcting me then, i had that impression since the north hangar looked like a "ball landing spot" a has a console for the pod.

I stand my point on making smaller the distance between domes.

I want also to point out most of the lag is because we had 160+ players, I think that's enough to give BYOND an aneurysm.
My name is Ulysses Skyfall, but people call me "Meat".
Check out my dossier page

Image
Image

Image

I don't play CM, currently in a break.

User avatar
Finefire984
Registered user
Posts: 161
Joined: 20 Aug 2015, 20:59
Location: United States of America
Byond: Finefire984

Re: Fixing B I G R E D

Post by Finefire984 » 20 Nov 2016, 12:36

-1 The map's size makes it better. The sever needs to go though a few updates to fix the lag but other that that the map is perfect how it is
Image

Mentor -December 18, 2016
Moderator: July 20, 2017

User avatar
Butterrobber202
Registered user
Posts: 652
Joined: 15 Mar 2015, 22:52
Location: In a Super Secret Nerd Underground Bunker

Re: Fixing B I G R E D

Post by Butterrobber202 » 20 Nov 2016, 15:19

*Ahem*

HAHAHAHAHAHAHA

No. Please no, it has the word BIG in its name for a reason.

-1

Say no to Little Red
the alien drone (848) has been robusted with the emergency toolbox by Johnny 'Snowball' Redem!
► Show Spoiler
► Show Spoiler

User avatar
Polkjm
Registered user
Posts: 99
Joined: 22 Aug 2016, 20:10

Re: Fixing B I G R E D

Post by Polkjm » 21 Nov 2016, 00:58

+1 I agree that the big map is fun, but big red exceeds the limit of big. It's like a fucking overworld, rounds on there will easily take 5 hours in a consistent manner for marine majors. Not only that, but huge, open spaces are useless. At least have something in the desert like in the barrens there's the tablefort.

But overall big red is just too big. Big is nice but it is TOO big. The lag is also a huge problem

edit: can you imagine the pain for marines. chasing a queen and 2 runners for 3 hours in such a huge map, wandering around aimlessly in big, empty space... for hours. Every game

User avatar
Casany
Registered user
Posts: 1555
Joined: 06 Jun 2016, 09:18
Location: US of A
Byond: Casany
Steam: Casany

Re: Fixing B I G R E D

Post by Casany » 21 Nov 2016, 07:46

Yo, guys, interestingly enough Big Red is only about 3/4ths the size of LV. Mind blowing, right?
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"

"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP

User avatar
LordLoko
Registered user
Posts: 830
Joined: 16 Oct 2014, 13:35

Re: Fixing B I G R E D

Post by LordLoko » 21 Nov 2016, 08:09

Casany wrote:Yo, guys, interestingly enough Big Red is only about 3/4ths the size of LV. Mind blowing, right?
Most of the caves/western jungles don't see action or even an alien/marine for many rounds
My name is Ulysses Skyfall, but people call me "Meat".
Check out my dossier page

Image
Image

Image

I don't play CM, currently in a break.

User avatar
Casany
Registered user
Posts: 1555
Joined: 06 Jun 2016, 09:18
Location: US of A
Byond: Casany
Steam: Casany

Re: Fixing B I G R E D

Post by Casany » 21 Nov 2016, 08:12

LordLoko wrote:Most of the caves/western jungles don't see action or even an alien/marine for many rounds
Same with most of the open space in big red
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"

"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP

User avatar
Aracino
Registered user
Posts: 156
Joined: 12 Aug 2016, 10:10

Re: Fixing B I G R E D

Post by Aracino » 21 Nov 2016, 08:30

Yep...I mean, I also think a few things could use re-textures. The ground tiles look a lot like the cave wall tiles to the point where I thought they were walls until I saw a xeno weeding them.
Image

User avatar
LordLoko
Registered user
Posts: 830
Joined: 16 Oct 2014, 13:35

Re: Fixing B I G R E D

Post by LordLoko » 21 Nov 2016, 08:44

Casany wrote:Same with most of the open space in big red
Amen

That's why I think the open space between the domes should be smaller. More internal combat, more exploration of the domes and not exploration of the open boring red space, not to mention that the breathable air problem, losing your gas mask will count less and can be less problem for both aliens for preserving hosts and marines for losing their
My name is Ulysses Skyfall, but people call me "Meat".
Check out my dossier page

Image
Image

Image

I don't play CM, currently in a break.

Locked