remove alien disarm spam

Locked
User avatar
Finefire984
Registered user
Posts: 161
Joined: 20 Aug 2015, 20:59
Location: United States of America
Byond: Finefire984

remove alien disarm spam

Post by Finefire984 » 23 Nov 2016, 01:11

Summary (a quick, 2-3 sentence summary):
Remove the alien disarm spam. They already have enough special abilities to attack and keep marines from escaping, they don't need the overpowered disarm spam. Now I understand that the disarm doesn't work sometimes, but it is still way too overpowered and makes escape impossible to think about.

Benefits (How this will benefit the server and game as a whole):
It would allow marines to get a better attempt to escape. It wouldn't make keeping them captured too hard, but would require teamwork as the xenos and management of their xeno ability. It would also give the xenos that like a challenge a bit more of that.

Details (Description of how you think this would work, the benefits, etc):
It would work by making a 3 to 4 second timer between disarms. The timer wouldn't to too long, but it would also keep the xenos from spamming disarm

Implementation (Optional, if you have an idea how to implement it):
It would work like how the timer for speech and the sound emotes work.
Image

Mentor -December 18, 2016
Moderator: July 20, 2017

User avatar
Biolock
Donor
Donor
Posts: 919
Joined: 09 Apr 2015, 16:23
Location: Boulder, Colorado
Byond: Biolock

Re: remove alien disarm spam

Post by Biolock » 23 Nov 2016, 01:35

-1 Escaping the hive should be an anomaly, not the standard.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....

User avatar
MrJJJ
Registered user
Posts: 1935
Joined: 12 Jan 2015, 10:51
Location: Spider Lab

Re: remove alien disarm spam

Post by MrJJJ » 23 Nov 2016, 05:16

Its either this or combat hugging, i say combat hugging
-1, grab a shotgun with buckshot if it REALLY pisses you off

User avatar
Toroic
Donor
Donor
Posts: 1045
Joined: 25 Sep 2015, 04:05

Re: remove alien disarm spam

Post by Toroic » 23 Nov 2016, 12:40

I don't think you would like the end result of this change.

Xenos would learn quite quickly how many slashes to leave you in paincrit, and use it all the time.
"Crush your enemies. See them driven before you..."

Xenos Vult

User avatar
Casany
Registered user
Posts: 1555
Joined: 06 Jun 2016, 09:18
Location: US of A
Byond: Casany
Steam: Casany

Re: remove alien disarm spam

Post by Casany » 23 Nov 2016, 14:08

Biolock wrote:-1 Escaping the hive should be an anomaly, not the standard.
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"

"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP

User avatar
forwardslashN
Community Contributor
Community Contributor
Posts: 2495
Joined: 14 Dec 2015, 23:12
Byond: forwardslashN

Re: remove alien disarm spam

Post by forwardslashN » 23 Nov 2016, 19:21

We're looking at melee combat. Disarm is staying as it is while we work it out. Denied.
Image
The ambivalent giant white baldie in a jungle near you.

Locked