Summary (a quick, 2-3 sentence summary): If a vending machine (such as coffee) is slashed by one xeno, it cannot then be pushed over by another, which means it can only be removed by acid. I simply propose that one allow both interactions to be possible.
Benefits (How this will benefit the server and game as a whole): It'd stop a slash-happy xeno from screwing over her more disarm-oriented siblings. That and it'd just make sense.
Details (Description of how you think this would work, the benefits, etc): Fairly straightforward.
Implementation (Optional, if you have an idea how to implement it): I don't know the first thing about coding, but I imagine it'd be pretty straightforward (toggling some kind of 'check'?)
Allow destroyed vending machines to be pushed over.
- northcote4
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Allow destroyed vending machines to be pushed over.
The story of Edgardo and A Guy Named Squid. Good read. Greentext ahoy. - https://1d4chan.org/wiki/The_Ballad_of_Edgardo
The almighty Dr FrankenBaldie, creator of horrors such as the yautja-human hybrid, the yautja-space carp hybrid and the human-permaban hybrid. Know his name and know despair.
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http://picosong.com/xdmj
The almighty Dr FrankenBaldie, creator of horrors such as the yautja-human hybrid, the yautja-space carp hybrid and the human-permaban hybrid. Know his name and know despair.
Runner up in a high-stakes game of poker.
Honourary Helldiver, courtesy of a drop-pod malfunction.
http://picosong.com/xdmj
- Karmac
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Re: Allow destroyed vending machines to be pushed over.
don't allow them to be slashed if they can already be pushed over and rendered useless
2ez
2ez
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- Derpislav
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Re: Allow destroyed vending machines to be pushed over.
+1 under the condition that they can also be repaired.
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- forwardslashN
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Re: Allow destroyed vending machines to be pushed over.
Moving this to bugs. It's not really intended that it cannot be moved.
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- MadSnailDisease
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