INFINITE DISPOSAL LOOP, OVERPOWERED, AND EXTREME POWERGAMING
-
- Registered user
- Posts: 80
- Joined: 20 Nov 2016, 12:55
- Byond: Erwinorosco831
INFINITE DISPOSAL LOOP, OVERPOWERED, AND EXTREME POWERGAMING
Summary (a quick, 2-3 sentence summary): Pretty much, if you make a disposal entry and a loop at any area of the ship the xenos are advancing to, and when you do this, they die inside of it.
Benefits (How this will benefit the server and game as a whole): IT'LL PREVENT EXCESSIVE POWERGAMING.
Details (Description of how you think this would work, the benefits, etc): They would prevent engineers from making excessive use and abuse of disposal loops.
Implementation (Optional, if you have an idea how to implement it): Admins will just prevent the building of them.
Benefits (How this will benefit the server and game as a whole): IT'LL PREVENT EXCESSIVE POWERGAMING.
Details (Description of how you think this would work, the benefits, etc): They would prevent engineers from making excessive use and abuse of disposal loops.
Implementation (Optional, if you have an idea how to implement it): Admins will just prevent the building of them.
- nicholas98
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- Posts: 12
- Joined: 27 May 2016, 13:18
- Location: England
Re: INFINITE DISPOSAL LOOP, OVERPOWERED, AND EXTREME POWERGAMING
-1
It's a trap that can be seen pretty clearly and will only be walked into by unobservant players.
You can't just ban every improvised thing that engineering can possibly do. In the future, you can see the signs of this kind of trap and not fall for it in the future.
It's a trap that can be seen pretty clearly and will only be walked into by unobservant players.
You can't just ban every improvised thing that engineering can possibly do. In the future, you can see the signs of this kind of trap and not fall for it in the future.
- Surrealistik
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- Posts: 1870
- Joined: 04 Jul 2015, 17:57
Re: INFINITE DISPOSAL LOOP, OVERPOWERED, AND EXTREME POWERGAMING
-1. Someone appears upset about that disposals trap I made last game.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
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Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
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- Jroinc1
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- Posts: 995
- Joined: 10 May 2016, 22:32
- Location: Changes too rapidly
- Byond: Jroinc1
Re: INFINITE DISPOSAL LOOP, OVERPOWERED, AND EXTREME POWERGAMING
-1
I was the spitter who saw it and melted it while you rushed in. If it was a mine, egrill, or grenade with 'rines around, you'd be just as dead.
EDIT- I was kinda surprised that like 5 ayys walked in AFTER you... but meh.
I was the spitter who saw it and melted it while you rushed in. If it was a mine, egrill, or grenade with 'rines around, you'd be just as dead.
EDIT- I was kinda surprised that like 5 ayys walked in AFTER you... but meh.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- Eenkogneeto
- Registered user
- Posts: 536
- Joined: 14 Aug 2016, 02:44
Re: INFINITE DISPOSAL LOOP, OVERPOWERED, AND EXTREME POWERGAMING
I disagree that it can be seen, Since the entrance can be hidden under airlocks. it also is really easy to spam them all over the place if you're remotely fast at building them. It doesn't make sense that a 20 foot tall scythe-clawed monstrosity could get stuck in a dinky garbage chute. And then DIE from it.
- Derpislav
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- Posts: 823
- Joined: 10 May 2015, 09:14
Re: INFINITE DISPOSAL LOOP, OVERPOWERED, AND EXTREME POWERGAMING
This is pretty much... The last gimmick-y thing Engineers can do. If it's removed, why not remove the MT position entirely and replace SM with fully-charged batteries? Because at this point it stops being a role in a game, it becomes a job.Eenkogneeto wrote:I disagree that it can be seen, Since the entrance can be hidden under airlocks. it also is really easy to spam them all over the place if you're remotely fast at building them. It doesn't make sense that a 20 foot tall scythe-clawed monstrosity could get stuck in a dinky garbage chute. And then DIE from it.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
- forwardslashN
- Community Contributor
- Posts: 2495
- Joined: 14 Dec 2015, 23:12
- Byond: forwardslashN
Re: INFINITE DISPOSAL LOOP, OVERPOWERED, AND EXTREME POWERGAMING
Why not remove every role that doesn't have "fun", gimmicky things to do? Like all of command, including the MPs? We might not have a game at that point at all, but I digress. Disposal traps, which are not really traps at all, only work because of SS13 extremely wonky disposal system, not because they make any sort of sense. I don't think this will be staying, but it's not really a huge problem as far as I'm aware.Derpislav wrote:This is pretty much... The last gimmick-y thing Engineers can do. If it's removed, why not remove the MT position entirely and replace SM with fully-charged batteries? Because at this point it stops being a role in a game, it becomes a job.
The ambivalent giant white baldie in a jungle near you.
- Surrealistik
- Registered user
- Posts: 1870
- Joined: 04 Jul 2015, 17:57
Re: INFINITE DISPOSAL LOOP, OVERPOWERED, AND EXTREME POWERGAMING
Fuck CE/MT then.forwardslashN wrote:Why not remove every role that doesn't have "fun", gimmicky things to do? Like all of command, including the MPs? We might not have a game at that point at all, but I digress. Disposal traps, which are not really traps at all, only work because of SS13 extremely wonky disposal system, not because they make any sort of sense. I don't think this will be staying, but it's not really a huge problem as far as I'm aware.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
- Derpislav
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- Posts: 823
- Joined: 10 May 2015, 09:14
Re: INFINITE DISPOSAL LOOP, OVERPOWERED, AND EXTREME POWERGAMING
Only ever play Marine roles, got it.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
- Jroinc1
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- Posts: 995
- Joined: 10 May 2016, 22:32
- Location: Changes too rapidly
- Byond: Jroinc1
Re: INFINITE DISPOSAL LOOP, OVERPOWERED, AND EXTREME POWERGAMING
Can we stop trying to nerf engineering? Please? It makes it less fun, and if there's nothing creative to do, no one will play the job. I have a REAL LIFE job working as an ET for the Navy. That's about as close to MT as you can get, and the reason I still play it, despite it being a NEAR duplicate of my TWELVE HOUR A DAY job, is because of all the fun things you can do, because it's a GAME.
On the other hand, Sur... try not to do this every round. You HAVEN'T been, but just putting that out there. Just because we have access to an OP strat, does not mean we gotta use it every chance we can.
On the other hand, Sur... try not to do this every round. You HAVEN'T been, but just putting that out there. Just because we have access to an OP strat, does not mean we gotta use it every chance we can.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- Surrealistik
- Registered user
- Posts: 1870
- Joined: 04 Jul 2015, 17:57
Re: INFINITE DISPOSAL LOOP, OVERPOWERED, AND EXTREME POWERGAMING
I do all kinds of shit as Engineering; upgrade the dropships, vendors, install cameras, and so on. When it comes to defense, the disposal trap is only one component, but it's a very important one, especially when combined with vacuum loops, without which the capabilities of the CE/MT would be gimped, so it sees regular use.Jroinc1 wrote:Can we stop trying to nerf engineering? Please? It makes it less fun, and if there's nothing creative to do, no one will play the job. I have a REAL LIFE job working as an ET for the Navy. That's about as close to MT as you can get, and the reason I still play it, despite it being a NEAR duplicate of my TWELVE HOUR A DAY job, is because of all the fun things you can do, because it's a GAME.
On the other hand, Sur... try not to do this every round. You HAVEN'T been, but just putting that out there. Just because we have access to an OP strat, does not mean we gotta use it every chance we can.
If the powers that be want to rob the MT/CE of its most potent tools, then fuck those roles; you already can't use phoron fires, and so far as I'm aware atmos bombs have been nerfed and their triggering mechanisms not yet fully fixed, so what's the point?
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
- Jroinc1
- Registered user
- Posts: 995
- Joined: 10 May 2016, 22:32
- Location: Changes too rapidly
- Byond: Jroinc1
Re: INFINITE DISPOSAL LOOP, OVERPOWERED, AND EXTREME POWERGAMING
Atmos bombs are still intact, just don't use voice analyzers, and cross your fingers.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- coroneljones
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- Posts: 1350
- Joined: 15 Oct 2014, 12:46
- Location: SPESS!
Re: INFINITE DISPOSAL LOOP, OVERPOWERED, AND EXTREME POWERGAMING
We already had a post about this in the past where apop expressed his opinion on this
Leaving it here:
viewtopic.php?f=86&t=2672&hilit=Disposals
Leaving it here:
viewtopic.php?f=86&t=2672&hilit=Disposals
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
-Credit goes to SovietCyanide
-Credit goes to SovietCyanide
- Snypehunter007
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Re: INFINITE DISPOSAL LOOP, OVERPOWERED, AND EXTREME POWERGAMING
Asking this to be locked.
Reached "Leet" post status on 3/14/17.
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Death of the Suggestion Killer - 11/30/2017
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