
Originally Posted by
Cakey
Objective Gameplay
Since this is our primary goal/focus right now, I want to share what I think is the correct way forwards for objective gameplay. Control points is our first step towards this issue, however I feel that to keep with some sense of roleplay as well as the mechanical aspects of the core SS13 culture we should have capture points be pseudo control areas. They should not have fake progress bars or something that doesn't actually have true player involvement. Capture points should be points of interest on the map that require both factions to build something, gather something, or destroy/defend something, and their locations should be laid out in a MOBA-esque style with LANES that both factions have to continue applying pressure to, with the amount of lanes based on player pop and map size.